visualization

Design Principles for Visual Communication

submitted by: wilmotli
Visual communication via diagrams, sketches, charts, photographs, video, and animation is fundamental to the process of exploring concepts and disseminating information. The most-effective visualizations capitalize on the human facility for processing visual information, thereby improving comprehension, memory, and inference. Skilled designers create such visualizations by applying cognitive design principles that define how visual techniques can be used to emphasize important information...
Authors: Floraine Berthouzoz, Wilmot Li, Maneesh Agrawala

CPU vs GPU: AMBER Code Simulation

submitted by: btolo
The terminal view on the left shows a 'tail' of the AMBER code output for a simulation of Myoglobin, a protein found in muscle fibers. In this video, the output is being run on a single Intel E5462 2.80 GHz CPU. The terminal view on the right shows the same AMBER code output, but run on a single NVIDIA C1060 GPU. The GPU run is about 40 times faster than the CPU run. Courtesy of Ross Walker, San Diego Supercomputer Center, UC San Diego.

CPU vs GPU: Protein Folding Simulation

submitted by: btolo
This simulation shows a protein folding simulation of TRPCage (an artificially designed protein) running in implicit solvent. The simulation shows a single Intel E5462 2.80GHz CPU versus an NVIDIA C1060 GPU. Courtesy of Ross Walker, San Diego Supercomputer Center, UC San Diego.

Creating Reproducible and Verifiable Publications with VisTrails

submitted by: juliana
This video shows how the VisTrails system (http://www.vistrails.org) supports the creation provenance-rich publications, whose results can be reproduced and verified.

Thin Septa and Large Samples

submitted by: habi
Talk given at a Meeting with Novartis

Modeling Early Galaxies Using Radiation Hydrodynamics

submitted by: btolo
This simulation uses a flux-limited diffusion solver to explore the radiation hydrodynamics of early galaxies, in particular, the ionizing radiation created by Population III stars. At the time of this rendering, the simulation has evolved to a redshift of 3.5. The simulation volume is 11.2 comoving megaparsecs, and has a uniform grid of 1024^3 cells, with over 1 billion dark matter and star particles. The simulation was computed on resources of the National Institute for Computational...

Quadrotor Simulation

submitted by: gimmechillout
Simple quadrotor simulation using PD control, visualized with Simulink 3D.

High resolution tomographic imaging of the alveolar region of the mammalian lung

submitted by: habi
The video is an overview of my work in the last 3.75 years at the Institute of Anatomy. It was the talk I gave as my PhD-Defense. My main work was the radiation-optimized increase in the field of view of tomographic imaging stations, thus most of the time of my talk was spent on this.

Beyond the PDF

submitted by: Phil

A brief description of a project for why and how we will begin to crowd source the electronic printing press of the 21st Century.

Introducing Sourcemap: the Open Source Platform for Sustainability and Supply Chain Transparency

submitted by: amerigo
How can we begin to make sustainable decisions without information about the products and services we buy? At Sourcemap, we believe you have a right to know where things come from and what they're made of. Sourcemap is a free and open platform for understanding the social and environmental impacts of modern supply chains. It is a rich social tool for crowd-sourcing information from producers, designers and consumers to build a comprehensive catalog of consumer products. Built-in...
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