Role of Video Games in Improving Health-Related Outcomes

submitted by: brianprimack
Context: Video games represent amultibillion-dollar industry in the U.S. Although video gaming has been associated with many negative health consequences, it also may be useful for therapeutic purposes. The goal of this study was to determine whether video games may be useful in improving health outcomes. Evidence acquisition: Literature searches were performed in February 2010 in six databases: the Center on Media and Child Health Database of Research, MEDLINE, CINAHL, PsycINFO, EMBASE,...
Authors: Brian A. Primack, Mary V. Carroll, Megan McNamara, Mary Lou Klem, Brandy King, Michael Rich, Chun W. Chan, Smita Nayak

ES4FUN 2.3 - NanoteC08

submitted by: es4fun
ES4FUN is a Physics-driven educational project with the aim of spreading universal scientific concepts in a game context, with research high-tech and audio+video clip support Multitudinary interactive game was designed and implemented to spread the concepts structural organization, symmetries and feedback, which are relevant for nanotechnology. The clip has been made with the graphic material recorded during the NanoteC08 (26-30 August 2008, University of Sussex, Brighton, UK)....