Energy intake and expenditure during sedentary screen time and motion-controlled video gaming

submitted by: LIZ_LYONS
BACKGROUND: Television watching and playing of video games (VGs) are associated with higher energy intakes. Motion-controlled video games (MC) may be a healthier alternative to sedentary screen-based activities because of higher energy expenditures, but little is known about the effects of these games on energy intakes. OBJECTIVE: Energy intake, expenditure, and surplus (intake - expenditure) were compared during sedentary (television and VG) and active (MC) screen-time use. DESIGN: Young...
Authors: Elizabeth Lyons, Deborah Tate, Dianne Ward, Xiaoshan Wang

Effects of active video games on body composition: a randomized controlled trial

submitted by: Lfoley
Background: Sedentary activities such as video gaming are independently associated with obesity. Active video games, in which players physically interact with images on screen, may help increase physical activity and improve body composition. Objective: The aim of this study was to evaluate the effect of active video games over a 6-mo period on weight, body composition, physical activity, and physical fitness. Design: We conducted a 2-arm, parallel, randomized controlled trial in...
Authors: Anthony Rodgers, Maea Hohepa, Harry Prapavessis, Andrew Jull, Yannan Jiang, Cliona Ni mhurchu, Louise Foley, Ralph Maddison