Building from an existing project in the Calit2 Immersive Visualization Lab, this research continues to develop a 3D digital model of the Calit2 building and its surroundings, where dynamic elements such as light sources, operating elevators, and automatic doors were added to offer a realistic sense to the artificial model. The goal of the research is to utilize computer science technology effectively in telecommunications by simulating environments where a more tangible connection is built among users, thus paving the way to a network of interpersonal communications through high-end technology. In an attempt to answer the question, "How close to real can we be in virtual reality?", further possible improvements in mind were adding stylized people walking along defined paths and displaying data obtained from real sensors in the building.
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