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 <title>Journal of Vision</title>
 <link>http://www.scivee.tv/node/24675</link>
 <description></description>
 <language>en</language>
<item>
 <title>The role of vision in detecting and correcting fingertip force errors during object lifting</title>
 <link>http://www.scivee.tv/node/27887</link>
 <description>&lt;p&gt;Vision provides many reliable cues about the likely weight of an object, allowing individuals to predict how heavy it will be. The forces used to lift an object for the first time reflect these predictions. This, however, leads to inevitable errors during lifts of objects that weigh unexpected amounts. Fortunately, these errors are rarely made twice in a row—lifters have the impressive ability to detect and correct large or small misapplications of fingertip forces, even while experiencing weight illusions.&lt;/p&gt;
&lt;div class=&quot;og_rss_groups&quot;&gt;&lt;ul class=&quot;links&quot;&gt;&lt;li  class=&quot;first last og_links&quot;&gt;&lt;a href=&quot;/node/24675&quot; class=&quot;og_links&quot;&gt;Journal of Vision&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;/div&gt;&lt;p&gt;&lt;a href=&quot;http://www.scivee.tv/node/27887&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <category domain="http://www.scivee.tv/tag/haptics">haptics</category>
 <category domain="http://www.scivee.tv/tag/object_lifting">object lifting</category>
 <category domain="http://www.scivee.tv/tag/sizeweight_illusion">size-weight illusion</category>
 <category domain="http://www.scivee.tv/tag/vision">vision</category>
 <group domain="http://www.scivee.tv/node/24675">Journal of Vision</group>
 <pubDate>Wed, 16 Mar 2011 12:25:12 -0700</pubDate>
 <dc:creator>gbucking</dc:creator>
 <guid isPermaLink="false">27887 at http://www.scivee.tv</guid>
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<item>
 <title>Motion processing with two eyes in three dimensions</title>
 <link>http://www.scivee.tv/node/27786</link>
 <description>&lt;p&gt;The movement of an object toward or away from the head is perhaps the most critical piece of information an organism can extract from its environment. Such 3D motion produces horizontally opposite motions on the two retinae. Little is known about how or where the visual system combines these two retinal motion signals, relative to the wealth of knowledge about the neural hierarchies involved in 2D motion processing and binocular vision.&lt;/p&gt;
&lt;div class=&quot;og_rss_groups&quot;&gt;&lt;ul class=&quot;links&quot;&gt;&lt;li  class=&quot;first last og_links&quot;&gt;&lt;a href=&quot;/node/24675&quot; class=&quot;og_links&quot;&gt;Journal of Vision&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;/div&gt;&lt;p&gt;&lt;a href=&quot;http://www.scivee.tv/node/27786&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <category domain="http://www.scivee.tv/tag/binocular_vision">binocular vision</category>
 <category domain="http://www.scivee.tv/tag/detection/discrimination">detection/discrimination</category>
 <category domain="http://www.scivee.tv/tag/motion_2d">motion - 2D</category>
 <category domain="http://www.scivee.tv/tag/motion_3d">motion - 3D</category>
 <category domain="http://www.scivee.tv/tag/visual_cortex">visual cortex</category>
 <group domain="http://www.scivee.tv/node/24675">Journal of Vision</group>
 <pubDate>Fri, 11 Mar 2011 10:28:12 -0800</pubDate>
 <dc:creator>rokers</dc:creator>
 <guid isPermaLink="false">27786 at http://www.scivee.tv</guid>
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<item>
 <title>Reducing backward masking through action game training</title>
 <link>http://www.scivee.tv/node/27770</link>
 <description>&lt;p&gt;Action video game play enhances basic visual skills such as crowding acuity and contrast sensitivity (C. S. Green &amp;amp;&lt;br /&gt;
D. Bavelier, 2007; R. Li, U. Polat, W. Makous, &amp;amp; D. Bavelier, 2009). Here, we ask whether the dynamics of perception may&lt;br /&gt;
also be altered as a result of playing action games. A backward masking paradigm was used to test the hypothesis that&lt;br /&gt;
action video game play also alters the temporal dynamics of vision. As predicted, action gamers showed reduced backward&lt;br /&gt;
masking and an accompanying training study established the causal role of action game play in this enhancement.&lt;/p&gt;
&lt;div class=&quot;og_rss_groups&quot;&gt;&lt;ul class=&quot;links&quot;&gt;&lt;li  class=&quot;first last og_links&quot;&gt;&lt;a href=&quot;/node/24675&quot; class=&quot;og_links&quot;&gt;Journal of Vision&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;/div&gt;&lt;p&gt;&lt;a href=&quot;http://www.scivee.tv/node/27770&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <category domain="http://www.scivee.tv/tag/cognitive_psychology_0">cognitive psychology</category>
 <group domain="http://www.scivee.tv/node/24675">Journal of Vision</group>
 <pubDate>Thu, 10 Mar 2011 23:44:08 -0800</pubDate>
 <dc:creator>renjieli</dc:creator>
 <guid isPermaLink="false">27770 at http://www.scivee.tv</guid>
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<item>
 <title>The contributions of central versus peripheral vision</title>
 <link>http://www.scivee.tv/node/26084</link>
 <description>&lt;p&gt;Which region of the visual field is most useful for recognizing scene gist, central vision (the fovea and parafovea) based on&lt;br /&gt;
its higher visual resolution and importance for object recognition, or the periphery, based on resolving lower spatial&lt;br /&gt;
frequencies useful for scene gist recognition, and its large extent? Scenes were presented in two experimental conditions: a&lt;br /&gt;
“Window,” a circular region showing the central portion of a scene, and blocking peripheral information, or a “Scotoma,”&lt;/p&gt;
&lt;div class=&quot;og_rss_groups&quot;&gt;&lt;ul class=&quot;links&quot;&gt;&lt;li  class=&quot;first last og_links&quot;&gt;&lt;a href=&quot;/node/24675&quot; class=&quot;og_links&quot;&gt;Journal of Vision&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;/div&gt;&lt;p&gt;&lt;a href=&quot;http://www.scivee.tv/node/26084&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <category domain="http://www.scivee.tv/tag/categorization">categorization</category>
 <category domain="http://www.scivee.tv/tag/peripheral_vision">peripheral vision</category>
 <category domain="http://www.scivee.tv/tag/scene_recognition">scene recognition</category>
 <category domain="http://www.scivee.tv/tag/visual_acuity">visual acuity</category>
 <category domain="http://www.scivee.tv/tag/visual_cognition">visual cognition</category>
 <category domain="http://www.scivee.tv/tag/visual_fields">visual fields</category>
 <group domain="http://www.scivee.tv/node/24675">Journal of Vision</group>
 <pubDate>Fri, 03 Dec 2010 13:54:45 -0800</pubDate>
 <dc:creator>arvojenny</dc:creator>
 <guid isPermaLink="false">26084 at http://www.scivee.tv</guid>
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