Plasma HHV-6 DNA Loads and IL-6 Concentration as Factors in the Development of HHV-6 Encephalitis - M. Ogata

submitted by: hhv-6foundation

Plasma HHV-6 DNA Loads and IL-6 Concentration as Factors in the Development of HHV-6 Encephalitis After Allogenic Stem Cell Transplantation - M. Ogata

HHV-6 Reactivation and its Effect on Delirium and Cognitive Functioning in Hematopoietic Cell Transplant Recipients - D. Zerr

submitted by: hhv-6foundation

HHV-6 Reactivation and its Effect on Delirium and Cognitive Functioning in Hematopoietic Cell Transplant Recipients - D. Zerr

Overview of HHV-6 in CNS Disease - A. Komaroff

submitted by: hhv-6foundation

Overview of HHV-6 in CNS Disease - A. Komaroff

The role of vision in detecting and correcting fingertip force errors during object lifting

submitted by: gbucking
Vision provides many reliable cues about the likely weight of an object, allowing individuals to predict how heavy it will be. The forces used to lift an object for the first time reflect these predictions. This, however, leads to inevitable errors during lifts of objects that weigh unexpected amounts. Fortunately, these errors are rarely made twice in a row—lifters have the impressive ability to detect and correct large or small misapplications of fingertip forces, even while experiencing...
Authors: Gavin Buckingham, Nathalie s. Ranger, Melvyn a. Goodale

Motion processing with two eyes in three dimensions

submitted by: rokers
The movement of an object toward or away from the head is perhaps the most critical piece of information an organism can extract from its environment. Such 3D motion produces horizontally opposite motions on the two retinae. Little is known about how or where the visual system combines these two retinal motion signals, relative to the wealth of knowledge about the neural hierarchies involved in 2D motion processing and binocular vision. Canonical conceptions of primate visual processing...
Authors: Alexander c. Huk, Lawrence k. Cormack, Thaddeus b. Czuba, Bas Rokers

Reducing backward masking through action game training

submitted by: renjieli
Action video game play enhances basic visual skills such as crowding acuity and contrast sensitivity (C. S. Green & D. Bavelier, 2007; R. Li, U. Polat, W. Makous, & D. Bavelier, 2009). Here, we ask whether the dynamics of perception may also be altered as a result of playing action games. A backward masking paradigm was used to test the hypothesis that action video game play also alters the temporal dynamics of vision. As predicted, action gamers showed reduced backward masking...
Authors: Renjie Li, Uri Polat, Fabien Scalz, Daphne Bavelier